Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended.
Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4613538), 4.22 (CL - 4670176)
Expected: The boolean variable VarBool would be set to True
Result: The value stays at False
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67845 in the post.
| 1 | 
| Component | UE - Editor - Workflow Systems | 
|---|---|
| Affects Versions | 4.21.1, 4.22, 4.20.3 | 
| Created | Dec 20, 2018 | 
|---|---|
| Resolved | Feb 13, 2019 | 
| Updated | Jan 22, 2024 |