RPCs called on actors force a channel to be opened and the actor to be replicated at least once. If the RPC is called on a new replicated component while the actor channel is already open, but the component is immediately destroyed after the RPC call, the RPC header will force the creation of the component on the client side, but the destruction header will never be written by the server because it will not be added to the channel's replication map.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67969 in the post.
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Component | UE - Networking |
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Affects Versions | 4.21 |
Target Fix | 4.23 |
Created | Jan 3, 2019 |
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Resolved | May 13, 2019 |
Updated | Jul 23, 2019 |