An error message will appear in the Message Log for "PIE", giving more info than before about the nature of the crash.
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop.
So if you have an actor with 3 loops that trigger the infinite loop error and then you have 100 of them in a level, it will give 300 error messages. You can click one away, but they keep popping up until they are all done. The pop-up is a bad user experience by making them wade through text messages with no information.
Expected result:
We need one message that lists all infinite loops, what actors have them and where they are located.
1. Create an actor blueprint
2. Open the actor's event graph
3. Add a Begin Play event
4. Plug the Begin Play into a While Loop
5. Set the While Loop to true
6. Save and Compile
7. Add several of the actors into a level
8. PIE
Are UE-58198 and UE-57652 the same bug?
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Lighting Turns Black in Play Mode
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-6812 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7 |
Target Fix | 4.8 |
Fix Commit | 2404786 |
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Created | Dec 17, 2014 |
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Resolved | Jan 14, 2015 |
Updated | Apr 27, 2018 |