Description

Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics.

Steps to Reproduce

1. Open QA-Game
2. Create an Actor class BP & open it
3. In the Components tab, add a Destructible component
4. For the Destructible Mesh, add any DM that is small - med in size
5. Under Physics, enable Simulate Physics
6. Add a StaticMesh component
7. For the Static Mesh, add the Barrel
8. In the viewport, move the Static Mesh component up above the DM (see screenshot #01)
9. Compile & save
10. Back in the editor, place the BP into the level and several feet above the ground (see screenshot #02)
11. Play-In-Editor
12. The Destructible Mesh will fall but the Static Mesh will stay in place (see screenshot #03)

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Cannot Reproduce
CreatedDec 17, 2014
ResolvedJul 8, 2016
UpdatedJul 14, 2021
View Jira Issue