It will log the error as following, and 4.20 does not have this issue.
"It is common that the staticmesh will be set at runtime in game", the licensee said, so it is necessary to be fixed for them.
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68262 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21e2 |
Target Fix | 4.21.2 |
Fix Commit | 4721186 |
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Created | Jan 10, 2019 |
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Resolved | Jan 14, 2019 |
Updated | Jan 15, 2019 |
5450 - projectgheist |