It will log the error as following, and 4.20 does not have this issue.
"It is common that the staticmesh will be set at runtime in game", the licensee said, so it is necessary to be fixed for them.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68262 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21e2 |
Target Fix | 4.21.2 |
Fix Commit | 4721186 |
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Created | Jan 10, 2019 |
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Resolved | Jan 14, 2019 |
Updated | Jan 15, 2019 |
5450 - projectgheist |