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UE4Editor-CoreUObject!UObject::IsSelected() [obj.cpp:1149] UE4Editor-MaterialEditor!FMaterialEditor::UpdateOriginalMaterial() [materialeditor.cpp:1664] UE4Editor-MaterialEditor!FMaterialEditor::OnRequestClose() [materialeditor.cpp:1175] UE4Editor-UnrealEd!FAssetEditorToolkit::CloseWindow() [asseteditortoolkit.cpp:404] UE4Editor-UnrealEd!FAssetEditorManager::CloseAllAssetEditors() [asseteditormanager.cpp:291] UE4Editor-UnrealEd!ObjectTools::ForceDeleteObjects(TArray<UObject *,FDefaultAllocator> const &,bool) [objecttools.cpp:2229] UE4Editor-UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316] UE4Editor-UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717] UE4Editor-UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply >::Execute() [delegateinstancesimpl.h:269] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [sbutton.cpp:290] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> > [slateapplication.cpp:268] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath &,FPointerEvent &) [slateapplication.cpp:5472] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent &) [slateapplication.cpp:5979] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [slateapplication.cpp:5959] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [windowsapplication.cpp:1736] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [windowsapplication.cpp:2182] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [windowsapplication.cpp:895] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [windowsapplication.cpp:732] USER32!2a6c0000 + 16d41 USER32!2a6c0000 + 16713 UE4Editor-ApplicationCore!FWindowsApplication::PumpMessages(float) [windowsapplication.cpp:2194] UE4Editor-Slate!FSlateApplication::TickPlatform(float) [slateapplication.cpp:1707] UE4Editor-Slate!FSlateApplication::AddModalWindow(TSharedRef<SWindow,0>,TSharedPtr<SWidget const ,0>,bool) [slateapplication.cpp:2202] UE4Editor-UnrealEd!UEditorEngine::EditorAddModalWindow(TSharedRef<SWindow,0>) [editorengine.cpp:4044] UE4Editor-UnrealEd!ObjectTools::DeleteObjects(TArray<UObject *,FDefaultAllocator> const &,bool) [objecttools.cpp:2018] UE4Editor-UnrealEd!ObjectTools::DeleteAssets(TArray<FAssetData,FDefaultAllocator> const &,bool) [objecttools.cpp:1904] UE4Editor-ContentBrowser!FAssetContextMenu::ExecuteDelete() [assetcontextmenu.cpp:1962] UE4Editor-ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [scontentbrowser.cpp:2274] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void >::ExecuteIfSafe() [delegateinstancesimpl.h:345] UE4Editor-Slate!FUICommandList::ConditionalProcessCommandBindings(FKey,bool,bool,bool,bool,bool) [uicommandlist.cpp:216] UE4Editor-Slate!FUICommandList::ProcessCommandBindings(FKeyEvent const &) [uicommandlist.cpp:160] UE4Editor-ContentBrowser!SContentBrowser::OnKeyDown(FGeometry const &,FKeyEvent const &) [scontentbrowser.cpp:1177] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> > [slateapplication.cpp:268] UE4Editor-Slate!FSlateApplication::ProcessKeyDownEvent(FKeyEvent &) [slateapplication.cpp:5041] UE4Editor-Slate!FSlateApplication::OnKeyDown(int,unsigned int,bool) [slateapplication.cpp:4953] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [windowsapplication.cpp:1571] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [windowsapplication.cpp:2182] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [windowsapplication.cpp:895] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [windowsapplication.cpp:732] USER32!2a6c0000 + 16d41 USER32!2a6c0000 + 16713 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3417] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [launch.cpp:166] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [launchwindows.cpp:144] UE4Editor!WinMain [launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh [exe_common.inl:283] KERNEL32!2a300000 + 13034 ntdll!2cc30000 + 73691
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Component | UE - Graphics Features |
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Affects Versions | 4.21 |
Target Fix | 4.22 |
Created | Jan 12, 2019 |
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Resolved | Mar 1, 2019 |
Updated | Jul 17, 2019 |