When switching from Scene Depth Collision to Distance Field Collision for a GPU particle system the preview window flickers, but returns back to normal when switching back to Scene Depth.
Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4715968
Results:
The preview window of the particles will flash and glitch when switched to Distance Field Collision.
Expected:
The preview window should display the particles functioning as they would when placed in the editor.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68532 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | Jan 15, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Sep 19, 2021 |