Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling
Result: The Left and Right eye render Ambient Occlusion differently (see image for more detail)
Expected: Both eyes would render Ambient Occlusion in the same manner
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68705 in the post.
| 14 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.21.1, 4.22 |
| Target Fix | 4.27 |
| Created | Jan 18, 2019 |
|---|---|
| Resolved | Jan 27, 2021 |
| Updated | Oct 13, 2021 |