Actor GetNetMode() can return the wrong value in EndPlay when the PIE world is being shut down.
Create a test actor that logs the GetNetMode() in BeginPlay and EndPlay.
Place that actor in a test map.
Launch the map in PIE with a dedicated server and one client (single process).
Stop the PIE world.
Note that the server will log NM_Standalone for the EndPlay of the actor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68716 in the post.
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Component | UE - Networking |
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Affects Versions | 4.21 |
Target Fix | 4.22 |
Created | Jan 18, 2019 |
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Resolved | Jan 18, 2019 |
Updated | Feb 12, 2019 |