When using the BumpOffset node, it will produce incorrect resultsi if the Texture Coordinate Index is not 0.
Found in 4.20 CL# 4369336. 4.21 CL# 4613538, 4.22 CL# 4751672
Results:
It appears the BumpOffset node is still partially relying on Coordinate Index 0
Expected:
Incorrect Behavior would not occur when the Coordinate index is above 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68748 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.23 |
Created | Jan 18, 2019 |
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Resolved | May 20, 2019 |
Updated | May 29, 2019 |