Description

Comment from user in crash group:

  • Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed.

Generated from CrashReporter

Steps to Reproduce

See comment/UDN thread.

Callstack
UE4Editor-UnrealEd!UEditorEngine::CheckForWorldGCLeaks(UWorld *,UPackage *) [EditorServer.cpp:1969]
UE4Editor-UnrealEd!UEditorEngine::EditorDestroyWorld(FWorldContext &,FText const &,UWorld *) [EditorServer.cpp:2105]
UE4Editor-UnrealEd!UEditorEngine::Map_Load(wchar_t const *,FOutputDevice &) [EditorServer.cpp:2462]
UE4Editor-UnrealEd!UEditorEngine::HandleMapCommand(wchar_t const *,FOutputDevice &,UWorld *) [EditorServer.cpp:6023]
UE4Editor-UnrealEd!UEditorEngine::Exec(UWorld *,wchar_t const *,FOutputDevice &) [EditorServer.cpp:5500]
UE4Editor-UnrealEd!UUnrealEdEngine::Exec(UWorld *,wchar_t const *,FOutputDevice &) [UnrealEdSrv.cpp:691]
UE4Editor-UnrealEd!FEditorFileUtils::LoadMap(FString const &,bool,bool) [FileHelpers.cpp:2396]
UE4Editor-AssetTools!FAssetTypeActions_World::OpenAssetEditor(TArray<UObject *,FDefaultAllocator> const &,TSharedPtr<IToolkitHost,0>) [AssetTypeActions_World.cpp:32]
UE4Editor-UnrealEd!FAssetEditorManager::OpenEditorForAsset(UObject *,EToolkitMode::Type,TSharedPtr<IToolkitHost,0>,bool) [AssetEditorManager.cpp:380]
UE4Editor-AssetTools!FAssetTypeActions_Base::AssetsActivated(TArray<UObject *,FDefaultAllocator> const &,EAssetTypeActivationMethod::Type) [AssetTypeActions_Base.h:57]
UE4Editor-ContentBrowser!SContentBrowser::OnAssetsActivated(TArray<FAssetData,FDefaultAllocator> const &,EAssetTypeActivationMethod::Type) [SContentBrowser.cpp:2112]
UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void >::ExecuteIfSafe(TArray<FAssetData,FDefaultAllocator> const &,EAssetTypeActivationMethod::Type) [DelegateInstancesImpl.h:355]
UE4Editor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,0>) [SAssetView.cpp:4058]
UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void >::ExecuteIfSafe(TSharedPtr<FAssetViewItem,0>) [DelegateInstancesImpl.h:355]
UE4Editor-ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound(TSharedPtr<FAssetViewItem,0>) [DelegateSignatureImpl.inl:648]
UE4Editor-ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,0>) [SListView.h:815]
UE4Editor-ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick(FGeometry const &,FPointerEvent const &) [STableRow.h:310]
UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >  [SlateApplication.cpp:270]
UE4Editor-Slate!FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath &,FPointerEvent &) [SlateApplication.cpp:6023]
UE4Editor-Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr<FGenericWindow,0> const &,FPointerEvent &) [SlateApplication.cpp:6010]
UE4Editor-Slate!FSlateApplication::OnMouseDoubleClick(TSharedPtr<FGenericWindow,0> const &,EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5980]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1835]
UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2281]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:929]
UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:766]
USER32!f1ef0000  + 16cc1
USER32!f1ef0000  + 16693
UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:3615]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:174]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145]
UE4Editor!WinMain  [LaunchWindows.cpp:276]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:283]
KERNEL32!efe40000  + 13034
ntdll!f25d0000  + 71431

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Fixed
Fix Commit4987801
Main Commit4987804
Release Commit4987801
CreatedJan 28, 2019
ResolvedFeb 13, 2019
UpdatedJun 21, 2019