After opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is not performed correctly.
You can avoid this crash by commenting out UEngine :: VerifyLoadMapWorldCleanup. However, re-opening that level will cause another crash. This is because UE4 tries to use UWorld have many null properties present in memory.
or
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 12966] World /Game/Maps/LevelB.LevelB not cleaned up by garbage collection! (Object is not currently rooted) UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417] UE4Editor_Engine!UEngine::VerifyLoadMapWorldCleanup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12966] UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12000] UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11527] UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11725] UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameengine.cpp:1353] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
If comment out UEngine::VerifyLoadMapWorldCleanup
Engine!UGameInstance::CreateGameModeForURL() [d:\build\release-4_21_0\engine\source\runtime\engine\private\gameinstance.cpp:1155] UE4Editor_Engine!UWorld::SetGameMode() [d:\build\release-4_21_0\engine\source\runtime\engine\private\world.cpp:3540] UE4Editor_Engine!UEngine::LoadMap() [d:\build\release-4_21_0\engine\source\runtime\engine\private\unrealengine.cpp:12207] UE4Editor_Engine!UEngine::Browse() [d:\build\release-4_21_0\engine\source\runtime\engine\private\unrealengine.cpp:11527] UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build\release-4_21_0\engine\source\runtime\engine\private\unrealengine.cpp:11725] UE4Editor_Engine!UGameEngine::Tick() [d:\build\release-4_21_0\engine\source\runtime\engine\private\gameengine.cpp:1353] UE4Editor!FEngineLoop::Tick() [d:\build\release-4_21_0\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build\release-4_21_0\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\release-4_21_0\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\release-4_21_0\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Bullet replication problem. The players sees each other but does not see the bullet
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69214 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.21.1 |
Target Fix | 4.23 |
Created | Jan 29, 2019 |
---|---|
Resolved | Mar 12, 2019 |
Updated | Nov 8, 2019 |