Issue reported by one of our licensee on the Japanese UDN
Open NativizedBP project.
1- Create NP_Base (nativivized) inherited from AActor
2- Add SphereComponent at the root component BP_Base
3-Set BP_Base Sphere's collision setting WorldStatic to Ignore
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4- Add the following logic to BP_Base BeginPlay event
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5- Create the following Custom Launch Profile :
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Build Configuration : Development / Build UAT
Cook : By the book / Windows / en / PL_NewMap
Package : Do not package
Deploy : Copy to device
Launch : Use default role / Standalone Client / en / default
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Notive that when running the game in the Editor and in the cooked version the printed string is different.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69216 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.21.2 |
Created | Jan 29, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |