Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup.
Regression?: Yes
This does not occur in 4.20.3
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69232 in the post.
19 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.21, 4.22, 4.23 |
Target Fix | 4.26 |
Created | Jan 29, 2019 |
---|---|
Resolved | Aug 28, 2020 |
Updated | Sep 8, 2020 |