MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher modifier.
Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620
Results:
Only one morph target
Expected:
All of the morph targets from the morpher modifiers list would be there
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69400 in the post.
2 |
Component | OLD - Anim |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.23 |
Created | Jan 31, 2019 |
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Resolved | Oct 11, 2019 |
Updated | Feb 11, 2020 |