Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space.
Result: The game only renders in around 1/4 of the available screen space (see image)
Expected: The preview of the game would render so that it takes up the full screen space available
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69536 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.22, 4.21.2 |
Target Fix | 4.23 |
Created | Feb 4, 2019 |
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Resolved | Jul 18, 2019 |
Updated | Feb 12, 2020 |