Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space.
Result: The game only renders in around 1/4 of the available screen space (see image)
Expected: The preview of the game would render so that it takes up the full screen space available
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69536 in the post.
| 2 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.22, 4.21.2 |
| Target Fix | 4.23 |
| Created | Feb 4, 2019 |
|---|---|
| Resolved | Jul 18, 2019 |
| Updated | Feb 12, 2020 |