When using the mirror (axis) option in the details panel, the mirroring behaves unexpectedly when the uniform scale is unlocked.
Result: All other axes (not the one selected) are flipped
Expected: The Axis that is selected would be flipped and the others would remain the as they were (when uniform scale is unlocked)
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69543 in the post.
2 |
Created | Feb 4, 2019 |
---|---|
Resolved | Feb 18, 2019 |
Updated | Jul 25, 2019 |
5561 - projectgheist |