If the delay to begin printing the log to the window is too long, some of the logging can be thrown out.
This issue does not occur with Android Device Output log
UPDATE1: The last time I reproduced this on a Mini4, there was only a 7 second delay before the logging began, however, the remainder of the startup logging took over 60 seconds to complete. Afterward, further logging was delayed even longer (more details in comments).
UPDATE2: Not only is there a delay on some devices, but one live user who has reported this issue was unable to have logging resume without sending an unreal console command to the device (see linked URL).
Occurs On These Devices:
iPad Mini 4, v13.1 (A8)
iPhone 6S+, v13.1 (A9)
Does NOT Occur on These Devices:
iPhone X, v12.1 (A11 Bionic)
RESULT: There is a delay before the startup logging completes. It is variable and can range anywhere from almost unnoticeable to more than 2 minutes. If the delay is long, the startup log is sometimes truncated and only the end of it will appear in the window.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69811 in the post.
1 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.22 |
Created | Feb 8, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |