When a user tries to package or launch onto an iOS device they will fail at the build step due to:
[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> [2/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> / [4/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> [1/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/Bolts.embeddedframework.zip -> /Users/S /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKLoginKit.embeddedframework.sh: No such file or d /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKCoreKit.embeddedframework.sh: No such file or di /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/FBSDKShareKit.embeddedframework.sh: No such file or d /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Facebook/Bolts.embeddedframework.sh: No such file or directory
This can be circumvented by disabling the Facebook Plugin
This is not reproducing on Windows at the same CL
This is not affecting tvOS.
This was not occurring before [Link Removed] was fixed so it may have to do with spaces in the filepath so I installed 4.22 to two different folders, one in "Epic Games" and one in "Epic_Games" and I did not encounter the issue in the path without spaces.
Repro Steps
Alternate Repro
Results: iOS package will fail at Build step due to Facebook related error.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69817 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | Feb 8, 2019 |
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Resolved | Jul 12, 2019 |
Updated | Feb 12, 2020 |