Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each case the Property Matrix window remained open.
1. Create a new Side Scroller 2D template project
2. Content Browser > Sprites > IdleFrames
3. Select all of the IdleCycle sprites
4. Right click > Asset Actions > Property Matrix
5. Double click one of the selected sprites in the Content Browser
Results:
The Property Matrix window is closed before the sprite is opened in the Sprite Editor
Expected:
The Property Matrix remains opened when the Sprite Editor is opened
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.