Description

Hello,

 

A licensee has reported us a crash in DebugCameraController / DebugCameraHUD.

 It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController::Select.

 

I have made a patch fixing the crash (replace the != NULL by a IsValidLowLevel() to ensure GC status). Please find attached. It is to be appliedin DebugCameraHUD.cpp

 

 

 

I think the same kind of crash might happen with the other variables set in ADebugCameraController::Select() :

SelectedComponent
GDebugSelectedActor
GDebugSelectedComponent

Steps to Reproduce

 

  • Open the template game First Person
  • Launch the game by pressing play in the editor
  • Open console command and input ToggleDebugCamera
  • Select an Actor by left clicking the mouse
  • Input DestroyTarget in the console command
  • Wait for the GC to come or input Obj GC in the console command

 

Have Comments or More Details?

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Fixed
ComponentUE - Gameplay
Affects Versions4.21.2
Target Fix4.22
Fix Commit5048006
Main Commit5048008
Release Commit5048006
CreatedFeb 12, 2019
ResolvedFeb 18, 2019
UpdatedFeb 26, 2019
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