From user:
I'm getting repeatable crashes on re-imports after I've re-worked the models a bit in Max. The workaround now is to just delete everything from Unreal and do a fresh import, but as my other thread indicates, that may take some time. The model I'm working on is highly sensitive, so I can't share it in a bug report, and since this doesn't always occur, I can't make an example project either.
specific to client - occurs during reimport of datasmith file from 3ds Max
Fatal error: File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp [Line: 2387] Objects have the same fully qualified name but different paths. New Object: MaterialInstanceConstant /Game/...../...../Materials/..... Existing Object: Material /Game/..../..../.... UE4Editor-CoreUObject!StaticAllocateObject(UClass *,UObject *,FName,EObjectFlags,EInternalObjectFlags,bool,bool *) [UObjectGlobals.cpp:2382] UE4Editor-CoreUObject!StaticConstructObject_Internal(UClass *,UObject *,FName,EObjectFlags,EInternalObjectFlags,UObject *,bool,FObjectInstancingGraph *,bool) [UObjectGlobals.cpp:3154] UE4Editor-UnrealEd!UMaterialInstanceConstantFactoryNew::FactoryCreateNew(UClass *,UObject *,FName,EObjectFlags,UObject *,FFeedbackContext *) [EditorFactories.cpp:374] UE4Editor-DatasmithImporter!1e860000 + 6cc93 UE4Editor-DatasmithImporter!1e860000 + 66b7f UE4Editor-DatasmithImporter!1e860000 + 98ef4 UE4Editor-DatasmithImporter!1e860000 + 99822 UE4Editor-DatasmithImporter!1e860000 + 93ff4 UE4Editor-DatasmithImporter!1e860000 + 8cf16 UE4Editor-DatasmithImporter!1e860000 + b6603 UE4Editor-DatasmithImporter!1e860000 + b5aa6 UE4Editor-UnrealEd!FReimportManager::Reimport(UObject *,bool,bool,FString,FReimportHandler *) [Editor.cpp:284] UE4Editor-UnrealEd!FReimportManager::ReimportMultiple(TArrayView<UObject *>,bool,bool,FString,FReimportHandler *) [Editor.cpp:488] UE4Editor-UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport(TArray<UObject *,FDefaultAllocator> &,bool) [Editor.cpp:459] UE4Editor-ContentBrowser!FAssetContextMenu::ExecuteReimport() [AssetContextMenu.cpp:1495] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,void >::ExecuteIfSafe() [DelegateInstancesImpl.h:355] UE4Editor-Slate!SMenuEntryBlock::OnClicked(bool) [SMenuEntryBlock.cpp:1037] UE4Editor-Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [SMenuEntryBlock.cpp:988] UE4Editor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply >::Execute() [DelegateInstancesImpl.h:279] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:290] UE4Editor-Slate!SMenuEntryButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SMenuEntryBlock.cpp:385] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> > [SlateApplication.cpp:270] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath &,FPointerEvent &) [SlateApplication.cpp:5528] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent &) [SlateApplication.cpp:6087] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:6060] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1831] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned _int64,_int64,int,int,unsigned int) [WindowsApplication.cpp:2281] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned _int64,_int64) [WindowsApplication.cpp:929] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned _int64,_int64) [WindowsApplication.cpp:766] USER32!94100000 + 16d41 USER32!94100000 + 16713 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:3615] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:174] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:276] UE4Editor!__scrt_common_main_seh [exe_common.inl:283] KERNEL32!94370000 + 13034 ntdll!95830000 + 73691
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69991 in the post.
1 |
Component | UE - Editor - Content Pipeline - Datasmith - Exporters |
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Affects Versions | 4.21.2 |
Target Fix | 4.22 |
Fix Commit | 4951226 |
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Main Commit | 5225162 |
Release Commit | 5011323 |
Created | Feb 13, 2019 |
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Resolved | Feb 14, 2019 |
Updated | May 31, 2019 |