Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event.
1. Open Editor (any project)
2. Open level Blueprint
3. Create custom event>name it "PrintThis"
4. Create print string and connect it to PrintThis
5. Compile>RMB for context senstive menu
6. Type in "PrintThis"
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1 |
Target Fix | 4.8 |
Fix Commit | 2509582 |
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Created | Dec 23, 2014 |
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Resolved | Apr 11, 2015 |
Updated | Apr 27, 2018 |