This is as designed - the relative blend mode applies transforms relative to the object's initial position so it doesn't make sense for it to be both relative to its initial position and the transform origin.
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perhaps a way to work around this is to put an intermediate empty actor in the hierarchy. So the empty actor would be in the sequence with an absolute transform and then you parent the object that you want relative to that intermediate empty actor.
This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the Blend Type to Relative.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70063 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.21, 4.22 |
Created | Feb 14, 2019 |
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Resolved | Feb 14, 2019 |
Updated | Feb 14, 2019 |