CharacterMovementComponent works off of the Capsule and nothing else. If you want to use something else as the collision body for movement purposes you would need to do a custom movement component as well.
Flipbook components' collision in Characters is ignored.
1. Create a new 2D Side Scroller template project
2. Open the IdleAnimation and RunningAnimation flipbooks
3. Set the Collision Source for each to Each Frame Collision
4. In the MyCharacter BP, set the CapsuleComponent Collision Preset to Custom
5. Set all the Collision Responses to Ignore
6. Set Collision Enabled to No Collision
7. Set the Sprite component's Collision Preset to Pawn
8. PIE
Result:
The flipbook component's collision is ignored and the character falls through the platform below it
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Paper2D |
---|---|
Affects Versions | 4.7, 4.8 |
Target Fix | 4.8 |
Created | Dec 23, 2014 |
---|---|
Resolved | Jan 23, 2015 |
Updated | Apr 27, 2018 |