Two comments from users:
Generated from CrashReporter
No known steps to reproduce
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-D3D12RHI!FD3D12SegListAllocator::Destroy() [D3D12Allocation.cpp:1749] UE4Editor-D3D12RHI!FD3D12Device::~FD3D12Device() [D3D12Device.cpp:59] UE4Editor-D3D12RHI!76590000 + 21da4 UE4Editor-D3D12RHI!FD3D12Adapter::Cleanup() [D3D12Adapter.cpp:568] UE4Editor-D3D12RHI!FD3D12DynamicRHI::Shutdown() [D3D12RHI.cpp:235] UE4Editor-RHI!RHIExit() [DynamicRHI.cpp:253] UE4Editor!FEngineLoop::Exit() [LaunchEngineLoop.cpp:3457] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:179] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:275] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!e9a20000 + 11fe4 ntdll!eb8b0000 + 6cb81
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70143 in the post.
2 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Created | Feb 15, 2019 |
---|---|
Resolved | Aug 28, 2019 |
Updated | Feb 10, 2020 |