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UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-D3D12RHI!FD3D12SegListAllocator::Destroy() [D3D12Allocation.cpp:1749] UE4Editor-D3D12RHI!FD3D12Device::~FD3D12Device() [D3D12Device.cpp:59] UE4Editor-D3D12RHI!76590000 + 21da4 UE4Editor-D3D12RHI!FD3D12Adapter::Cleanup() [D3D12Adapter.cpp:568] UE4Editor-D3D12RHI!FD3D12DynamicRHI::Shutdown() [D3D12RHI.cpp:235] UE4Editor-RHI!RHIExit() [DynamicRHI.cpp:253] UE4Editor!FEngineLoop::Exit() [LaunchEngineLoop.cpp:3457] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:179] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:275] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!e9a20000 + 11fe4 ntdll!eb8b0000 + 6cb81
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2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Created | Feb 15, 2019 |
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Resolved | Aug 28, 2019 |
Updated | Feb 10, 2020 |