Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual.
Results: The mesh is not scaled, but the collision is increased as expected (if you move with the camera, you'll collide with it at further and further distances)
Expected: The visual of the mesh should scale along with the collision as seen when running PIE.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70155 in the post.