Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view.
1. Create a new 2D Side Scroller template project (Will need to be copied from UE4 to a UE5 folder).
3. In the Content Browser, enable Show Engine and Plugin Content
4. In the Details panel, find MaskedLitSpriteMaterial and apply it to a ledge in the scene
5. Add a Spot light and aim it at the Ledge sprite (can delete the other lights to check this)
6. Switch the viewport mode from Perspective to Front, or use "r.Ortho.Debug.ForceAllCamerasToOrtho true" in the command line
Results:
In Front view, the ledge is completely black.
Expected:
The same behavior in Orthographic views as seen in Perspective views.
Light dont affect sprites in ortographic view
Fixing Orthographic No-Shadows Issue?
Dynamic Lighting in orthographic not working anymore
Orthographic view colour and lighting issue
Black layer blocking a point light (orthographic).
Front view does not render(show) lighting on sprites that use 'translusent lit sprite' material
Head over to the existing Questions & Answers thread and let us know what's up.