This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget).
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.6.1, 4.8, 4.13 |
Created | Dec 24, 2014 |
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Resolved | Feb 7, 2017 |
Updated | Apr 27, 2018 |