Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966
1. Create a new Third Person Blueprint template project
2. Place a Trigger Volume in the level
3. In the Level Blueprint, add an OnActorBeginOverlap event
4. Attach a Print String
5. PIE
6. Run the character into the Trigger Volume
Results:
The Overlap event is never triggered
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.8 |
| Target Fix | 4.8 |
| Created | Dec 24, 2014 |
|---|---|
| Resolved | Jan 13, 2015 |
| Updated | Apr 27, 2018 |