Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966
1. Create a new Third Person Blueprint template project
2. Place a Trigger Volume in the level
3. In the Level Blueprint, add an OnActorBeginOverlap event
4. Attach a Print String
5. PIE
6. Run the character into the Trigger Volume
Results:
The Overlap event is never triggered
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | Dec 24, 2014 |
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Resolved | Jan 13, 2015 |
Updated | Apr 27, 2018 |