FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly.
Using the SK_Mannequin, calculate the transforms for each of its shapes using the same method as in FPhysicsInterface_PhysX::Sweep_Geom.
The resulting shape transforms will not be correct.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70270 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.21, 4.22 |
Created | Feb 19, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |