collision does not correct update when an object that has limited collision is altered/rotated.
1. Download project at this file location and unzip file:
[Link Removed]
2. Open TestLab project
3. press PIE
4. press () type show COLLISION, then restart the level by pressing () and type RestartLevel
5. LMB to rotate pawn so that collision should not hit second pillar set.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.6.1 |
Target Fix | 4.8 |
Fix Commit | 2505561 |
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Created | Dec 26, 2014 |
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Resolved | Apr 8, 2015 |
Updated | Apr 27, 2018 |