Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal behavior, using -90.1 works normally.
Results: The Static Mesh Actor will spin around at sporadic intervals.
Expected The rotation to be consistent to the settings in the Level Blueprint.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70322 in the post.