The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed].
Two animations now play correctly if played within the same sequence. If the second animation is played in a separate sequence, it will not be performed correctly.
This affects any animations, not just reversed animations as described in the original issue.
Characters have text comments over them in the level to make it simpler to understand which case is being observed.
This was reported and tested in 4.22 (CL-5035897). This was reproduced in Main 4.23 (CL-5091052)
Results: The character marked as "Normal and reversed in one sequence" plays animation correctly. The character marked "Normal and reversed split into two sequences" animates incorrectly.
Expected:The character marked "Normal and reversed split into two sequences" should animate in the same manner as the one marked as "Normal and reversed in one sequence".
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70328 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.22, 4.23 |
Created | Feb 20, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |