The correct solution for this is to simply set r.SceneRenderTargetResizeMethod to 2 instead of the default of 0 when there are intermediate render targets used for scene captures.
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game
Result: The Project will run at around 5 frames a second
Expected: The frame rate would be similar to what is seen in the editor
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Platform - XR |
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Affects Versions | 4.22, 4.21.2 |
Target Fix | 4.23 |
Created | Feb 20, 2019 |
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Resolved | May 14, 2019 |
Updated | Oct 1, 2019 |