Create a new actor with a scene capture component inside (Scene Capture 2D is a good example)
Go to the details panel and toggle Visibility and note that the preview mesh does not get hidden. The same applies for calling SetVisibility.
Change Hidden In Game in the details panel and notice that that also does not affect the preview mesh. The same applies for calling SetHiddenInGame
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70407 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.22 |
Release Commit | 5360739 |
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Created | Feb 21, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |