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UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249] UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHICreateStructuredBuffer(unsigned int,unsigned int,unsigned int,FRHIResourceCreateInfo &) [D3D11StructuredBuffer.cpp:79] UE4Editor-RHI!FDynamicRHI::CreateStructuredBuffer_RenderThread(FRHICommandListImmediate &,unsigned int,unsigned int,unsigned int,FRHIResourceCreateInfo &) [RHICommandList.cpp:1893] UE4Editor-Engine!FSinglePrimitiveStructuredBuffer::InitRHI() [PrimitiveUniformShaderParameters.cpp:11] UE4Editor-D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() [WindowsD3D11Device.cpp:1579] UE4Editor-D3D11RHI!FD3D11DynamicRHI::Init() [WindowsD3D11Device.cpp:909] UE4Editor-RHI!RHIInit(bool) [DynamicRHI.cpp:207] UE4Editor!FEngineLoop::PreInit(wchar_t const *) [LaunchEngineLoop.cpp:2031] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:129] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:275] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!ff390000 + 13034 ntdll!1c10000 + 71431
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Component | UE - Graphics Features |
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Affects Versions | 4.22 |
Target Fix | 4.22.1 |
Created | Feb 22, 2019 |
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Resolved | Apr 20, 2019 |
Updated | Jul 18, 2019 |