Running the highresshot command with a multiplier of 6 or higher results in poor performance for the remainder of the Editor instance. Closing the PIE window does not improve performance, only closing and relaunching the Editor will bring performance levels back to normal.
Results: The framerate is stuck in a very low range and will not catch back up. Closing the PIE window does not make any difference to the FPS counter.
Expected: The framerate should return to normal levels once the high resolution shot has finished.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70600 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22, 4.23 |
Target Fix | 4.23 |
Created | Feb 25, 2019 |
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Resolved | Mar 19, 2019 |
Updated | Apr 2, 2019 |