Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project.
This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 (CL 2389353) and Main (CL 2391021).
[/Script/EngineSettings.GeneralProjectSettings] ProjectID=2AF8F00B41954572A9BAC480B03ADEFE ProjectName=First Person BP Game Template
[/Script/EngineSettings.GeneralProjectSettings] ProjectID=2AF8F00B41954572A9BAC480B03ADEFE ProjectName=First Person BP Game Template [/Script/UnrealEd.ProjectPackagingSettings] StagingDirectory=(Path=) ForDistribution=False UsePakFile=True UsePakFile=False bGenerateChunks=False bGenerateChunks=True IncludePrerequisites=True IncludePrerequisites=False UseOBB_InAPK=False UseOBB_InAPK=True +CulturesToStage=en
RESULT:
Some of the settings have duplicate entries in the .ini file that set the default value for that setting, then immediately set the value that it was changed to.
EXPECTED:
Only one entry appears for each setting, changing it to the value it was set to in the Editor.
Head over to the existing Questions & Answers thread and let us know what's up.