A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The assets seem to be moved erratically (or disappear entirely, as in the repro above)
Regression?: Yes
This did not occur in 4.20.3 Binary
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70873 in the post.