Description

The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye. 

Does not occur in //UE4/Release-4.21 @CL 4753647

Does not occur in FP Template or QAGame so may be exclusive to VR Template

Logged [Link Removed] & [Link Removed] in conjunction with one another, they seem unrelated but both have only been found in VR Template so far.

Steps to Reproduce
Setup:
  • Required: HTC Vive (Pre or Retail) OR Oculus Rift (CV1 + Touch Controllers)
  1. Create a new Blueprint Virtual Reality Template project without Starter Content
  2. Open MotionControllerMap
    • Located at: Content/VirtualRealityBP/Maps
  3. Enter VR Mode
Steps to Repro
  1. Select a Cube Mesh with your Touch controller and close your left eye.
  2. Now select the ground or walls with your mouse and move your head.

Results: Static Mesh outlines are rendering in just the left eye of the HMD while Brush outlines seem floaty and are rendering only in the right eye.
Expected: Current selection is outlined cleanly.

 

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Fixed
ComponentUE - Platform - XR
Affects Versions4.224.234.244.25
Target Fix4.25.1
Fix Commit13508762
Release Commit13508762
CreatedMar 4, 2019
ResolvedMay 22, 2020
UpdatedSep 8, 2020
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