In UPoseAsset::GetAnimationPose after the curves are blended the all out pose's rotations are normalized for each track instead of just the specific bone for that track (See linked UDN for more details)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71086 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | Mar 6, 2019 |
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Resolved | May 24, 2019 |
Updated | Aug 1, 2019 |