Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will seemingly disappear on a second compile.*
1. Open QAGame Editor
2. Create a New Matinee Actor
3. Open the Level Blueprint
4. Add a Controller for the New Matinee Actor
5. In the Viewport, Duplicate the Matinee Actor
6. In the Level Blueprint, Add a Controller for the Duplicated Matinee Actor
7. Compile
RESULTS: Compile Error - "Found more than one function with the same name None_Finished, second occurrence at ..."
EXPECTED: NO Compile errors
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
How to have a sound cue follow a PlayerController along a spline?
Teleporter in the Creative Hub is Locked and cannot be accessed
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.6.1, 4.7, 4.8 |
Created | Jan 5, 2015 |
---|---|
Resolved | Jul 8, 2016 |
Updated | Jul 14, 2021 |