Description

Having a Matinee Controller in the Level Blueprint and a Visibility Track with multiple Show and Hides will cause a compile error in the Level Blueprint.

Steps to Reproduce

1. Open QA Game Editor
2. Add a New Matinee Actor
3. Open the Level Blueprint
4. Add a Maintee Controller for the New Matinee Actor
5. Open Matinee
6. Add a New Empty Group with a Visibility Track
7. Add 2 Show and 2 Hide Flags in Visibility Track
8. Compile

RESULTS: Compile error "Found more than one function with the same name K2Node_MatineeController_#Show; second occurance at ..." and "Found more than one function with the same name K2Node_MatineeController#_Hide; second occurance at ..."

EXPECTED: No Compile Errors

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.6.14.74.8
Target Fix4.11
Fix Commit2683825
CreatedJan 5, 2015
ResolvedSep 8, 2015
UpdatedApr 27, 2018