Having a Matinee Controller in the Level Blueprint and a Visibility Track with multiple Show and Hides will cause a compile error in the Level Blueprint.
1. Open QA Game Editor
2. Add a New Matinee Actor
3. Open the Level Blueprint
4. Add a Maintee Controller for the New Matinee Actor
5. Open Matinee
6. Add a New Empty Group with a Visibility Track
7. Add 2 Show and 2 Hide Flags in Visibility Track
8. Compile
RESULTS: Compile error "Found more than one function with the same name K2Node_MatineeController_#Show; second occurance at ..." and "Found more than one function with the same name K2Node_MatineeController#_Hide; second occurance at ..."
EXPECTED: No Compile Errors
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Target Fix | 4.11 |
Fix Commit | 2683825 |
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Created | Jan 5, 2015 |
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Resolved | Sep 8, 2015 |
Updated | Apr 27, 2018 |