When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario
Without the fix, you should see lighting applied to instance producing weird visual artifact (see UDN for example of the look).
With the fix it should look normal.
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71201 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.22 |
Created | Mar 7, 2019 |
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Resolved | Mar 14, 2019 |
Updated | Mar 27, 2019 |