Cannot reproduce in 4.9 using code provided by the user. Tried in PIE and standalone.
A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed.
Not reproduced in-house.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.4 |
Target Fix | 4.9 |
Created | Jan 6, 2015 |
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Resolved | May 12, 2015 |
Updated | Apr 27, 2018 |