Different Load Orders affect Shadows on Foliage & HISM
Discovered during verification of [Link Removed]
Also created a Blueprint actor with a HISM and duplicated it three times and changed the mobility on the Mesh, the Static HISM mesh had broken shadows in the same project.
Result:
Broken shadows, these broken shadows do not reproduce in the Editor's Play in Selected Viewport. Restarting the level and pressing 2 then 1 produces better looking foliage. Also reproduced in a Shipping Win64 package.
Expected:
Load order to not affect shadows on Foliage
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71559 in the post.
5 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.22 |
Target Fix | 4.22.2 |
Created | Mar 14, 2019 |
---|---|
Resolved | May 9, 2019 |
Updated | May 26, 2019 |