Different Load Orders affect Shadows on Foliage & HISM
Discovered during verification of [Link Removed]
Also created a Blueprint actor with a HISM and duplicated it three times and changed the mobility on the Mesh, the Static HISM mesh had broken shadows in the same project.
Result:
Broken shadows, these broken shadows do not reproduce in the Editor's Play in Selected Viewport. Restarting the level and pressing 2 then 1 produces better looking foliage. Also reproduced in a Shipping Win64 package.
Expected:
Load order to not affect shadows on Foliage
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71559 in the post.
| 5 |
| Component | UE - World Creation - Worldbuilding Tools - Foliage |
|---|---|
| Affects Versions | 4.22 |
| Target Fix | 4.22.2 |
| Created | Mar 14, 2019 |
|---|---|
| Resolved | May 9, 2019 |
| Updated | May 26, 2019 |