Crashes only happends on projects that are almost done(2 projects and both are BP only), does not crash when start new project. Log is upload on pastebin, link to log: [Link Removed]
Crashes are random, sometimes on clicking Blueprint, sometimes when loading a map or editing UMG. Crashes happends after few minutes.
MachineId:000F000E00200007001F0209E53C1C5B
EpicAccountId:35692d719d60463c99fa29ce8c167a26
Generating report for minidump
Application version 4.6.0-2369412+++depot+UE4-Releases+4.6
... built from changelist 2369412
... based on label ++depot+UE4-Releases+4.6
OS version 10.10.1.19237
Running 4 x64 processors
Exception was "SIGSEGV: invalid attempt to access memory at address 0x3"
Source context from ""
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10fe1e710 (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::GeneratePathToWidgetChecked(TSharedRef<SWidget const, (ESPMode)0>, FWidgetPath&, EVisibility) const Address = 0x114aababd (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::PushMenu(TSharedRef<SWidget, (ESPMode)0> const&, TSharedRef<SWidget, (ESPMode)0> const&, FVector2D const&, FPopupTransitionEffect const&, bool, bool, FVector2D const&, FVector2D const&) Address = 0x114aabc97 (filename not found) [in UE4Editor-Slate.dylib]
SGraphPanel::SummonContextMenu(FVector2D const&, FVector2D const&, UEdGraphNode*, UEdGraphPin*, TArray<UEdGraphPin*, FDefaultAllocator> const&, bool) Address = 0x11bec4a00 (filename not found) [in UE4Editor-GraphEditor.dylib]
FDragConnection::DroppedOnPanel(TSharedRef<SWidget, (ESPMode)0> const&, FVector2D, FVector2D, UEdGraph&) Address = 0x11bec413b (filename not found) [in UE4Editor-GraphEditor.dylib]
SGraphPanel::OnDrop(FGeometry const&, FDragDropEvent const&) Address = 0x11bf3b3c5 (filename not found) [in UE4Editor-GraphEditor.dylib]
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x114ac83cb (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseUp(EMouseButtons::Type) Address = 0x114ac7229 (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessNSEvent(NSEvent*) Address = 0x10fd77b2b (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessEvent(FMacEvent const*) Address = 0x10fd76e5b (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10fd994fc (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo() Address = 0x10fd6ef71 (filename not found) [in UE4Editor-Core.dylib]
_CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION_() Address = 0x7fff9195e661 (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0() Address = 0x7fff919507ed (filename not found) [in CoreFoundation]
__CFRunLoopRun() Address = 0x7fff9194fe1f (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific() Address = 0x7fff9194f838 (filename not found) [in CoreFoundation]
FMacPlatformMisc::PumpMessages(bool) Address = 0x10fd7b0bf (filename not found) [in UE4Editor-Core.dylib]
FEngineLoop::Tick() Address = 0x10fc59dbb (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10fc5d081 (filename not found) [in UE4Editor]
-[UE4AppDelegate() Address = 0x10fc65fa5 (filename not found) [in UE4Editor]
-[FCocoaGameThread() Address = 0x10fd6f184 (filename not found) [in UE4Editor-Core.dylib]
_NSThreadmain_() Address = 0x7fff98a08b7a (filename not found) [in Foundation]
_pthread_body() Address = 0x7fff8c82b2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body() Address = 0x7fff8c82b279 (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0x7fff8c8294b1 (filename not found) [in libsystem_pthread.dylib]
<CALLSTACK END>
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.6.1 |
Target Fix | 4.8 |
Created | Jan 6, 2015 |
---|---|
Resolved | Jan 6, 2015 |
Updated | Apr 27, 2018 |