Editor crashes when opening to project browser on Linux.
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819] Rendering thread exception: Assertion failed: !UploadCmdBuffer [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp] [Line: 457]
This issue is also reproducing on Windows -vulkan @ CL 5407521, so I updated repro steps to reflect Windows crash.
This crash wasn't occurring when testing was done in Preview 5 on Linux, so I'm labeling it a Regression.
So far while testing we are able to open a specific project to work around the crash without crashing, but I will update the bug if this affects is within certain projects and testing as well.
Steps:
/binaryfolder/Engine/Binaries/Win64
Results: Editor will crash sitting at Project Browser
0x00007ffc5681a388 KERNELBASE.dll!UnknownFunction [] 0x00007ffc00461607 UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:551] 0x00007ffc00463db7 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] 0x00007ffc0027720a UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] 0x00007ffc001ff367 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:440] 0x00007ffc001ff9f9 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:418] 0x00007ffbe878532d UE4Editor-VulkanRHI.dll!FVulkanCommandBufferManager::PrepareForNewActiveCommandBuffer() [d:\build\++ue4\sync\engine\source\runtime\vulkanrhi\private\vulkancommandbuffer.cpp:457] 0x00007ffbe87d2c60 UE4Editor-VulkanRHI.dll!FVulkanDynamicRHI::RHIGetRenderQueryResult() [d:\build\++ue4\sync\engine\source\runtime\vulkanrhi\private\vulkanquery.cpp:509] 0x00007ffbf82f136c UE4Editor-Engine.dll!FRealtimeGPUProfilerFrame::UpdateStats() [d:\build\++ue4\sync\engine\source\runtime\engine\private\sceneutils.cpp:431] 0x00007ffbf82bb35c UE4Editor-Engine.dll!FRealtimeGPUProfiler::EndFrame() [d:\build\++ue4\sync\engine\source\runtime\engine\private\sceneutils.cpp:665] 0x00007ff76b32d750 UE4Editor.exe!<lambda_bbbc7b01160441f8cf6059f0a95c325f>::operator()() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4193] 0x00007ff76b33319c UE4Editor.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FEngineLoop::Tick'::`28'::EndFrameName,<lambda_bbbc7b01160441f8cf6059f0a95c325f> > >::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842] 0x00007ffc00082238 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686] 0x00007ffc000824c3 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:582] 0x00007ffc32bd5681 UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:333] 0x00007ffc32bdbe14 UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:464] 0x00007ffc0047420f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96] 0x00007ffc0046ff77 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53] 0x00007ffc58123dc4 KERNEL32.DLL!UnknownFunction [] 0x00007ffc598b3691 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71653 in the post.
1 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Mar 15, 2019 |
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Resolved | Mar 15, 2019 |
Updated | Jun 5, 2019 |