It is possible to create spline logic that will not be detected by infinite loop detection.
Also hangs if executed in Event Graph on Begin Play.
If saved but not compiled and placed in Editor Startup Map, Editor will hang on startup.
Confirmed in MAIN 4.23 @ CL 5422545
Result: Editor hangs indefinitely
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
What controls of umg have mouse wheel events in UE4.27?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71676 in the post.
1 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.22, 4.20.3, 4.21.2 |
Created | Mar 16, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |